Hollow Knight: Silksong Lost Lace Guide: Builds, Phases, and Void Dodging
Hollow Knight: Silksong Lost Lace guide offers optimal loadouts and strategies for Hornet's intense void-soaked showdown.
By 2026, plenty of dedicated Hollow Knight: Silksong players have already stared into the abyss long enough to know that Lost Lace is not just a reskin - it is an absolute gauntlet. The final showdown pits Hornet against a void-soaked Lace after diving into the abyss, and the fight demands every mask shard, every needle upgrade, and a healthy dose of patience. This guide breaks down a reliable loadout, all major attack patterns, and the least sanity-draining ways to survive the void waves without launching a controller through a window.
Recommended Loadout
The beauty of Silksong's tool system is that a loadout does not have to be gospel. Still, some picks for Lost Lace are borderline mandatory. Magnetite Dice acts like a tiny insurance policy by occasionally blocking a hit, while Cling Grip lets Hornet wall-hang when the floor turns into void soup. The preferred setup pairs Multibinder, Injector Band, and the Warding Bell for rapid double heals and protection against interrupted healing. Players who prefer raw damage can swap in Claw Mirrors instead.
For red tools, the Cogfly is a set-and-forget damage machine, ideal for keeping pressure on Lace while Hornet focuses on staying alive. Sting shards were equipped but did nothing useful - like bringing a toothpick to a war. The silk skill choice comes down to taste: Cross-Stitch can parry Lace, but Pale Nails tend to be the safer bet for players who prefer saving silk for heals.
Before stepping in, players should grab every Mask Shard and all four Needle upgrades. It might sound like a grind, but the extra survivability and damage make the fight far less miserable.
Phase One: Old Moves, New Void
Lace's opening moves are recognisable from the second encounter, just with more void pizzazz. The dash-lunge sequence deserves special attention. Lace performs two lunges with void tendrils trailing behind, and the third attack depends on positioning. If Hornet keeps distance, Lace will almost always lunge again; if above her, she will hop into the air and dive. Keeping distance is the smart play because after three dashes Lace takes a long breather - perfect for a punishing combo.
When Lace teleports and draws an arm back without pulling out her blade, she is about to sprout void tendrils from the ground. The move is surprisingly easy to punish: jump behind her and unleash a flurry. If she leaps into the air, getting directly underneath for an upward slash is a solid response, but staying alert for her dive kick follow-up is essential.
Parry-happy players should know that when Lace parries, jumping and dashing toward her shuts down both the grounded and aerial counterattack. On the ground, hitting her mid-attack works well; in the air, waiting for her to land is safer. For everything else, it is standard slash attacks. Players should not get greedy - they should just keep distance and wait for the scream that signals Phase Two.
Attack
Tell
Counter
Triple lunge
Two lunges with tendrils, third depends on range
Keep range, punish after the third lunge
Void tendril burst
Teleports and draws an arm back
Jump behind and attack
Aerial dive kick
Jumps straight up
Get under her, slash up, then react
Parry punish
She parries a hit
Jump and dash toward her or wait for landing
Phase Two: The Void Takes the Wheel
Phase Two does not reinvent the wheel, but it mixes in more void nonsense. When Lace raises her arms, tendrils sprout from the floor, and she stays dangerously active while they do. Players should watch for the visual cue, then move rather than mindlessly attacking.
Occasionally Lace does her best Hollow Knight impression: rising up and unleashing a burst of void orbs from her chest. These projectiles are easiest to dodge wh
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